THIS HAS NOT BEEN UPDATED SINCE 2005

RECENT BIO ON BENAYOUN.COM

biography Selective Filmography selections and awards,

international competitions exhibitions conferences photos

 

Maurice Benayoun is a transmedia artist born in 1957. His work explores the potentiality of various media from video, to virtual reality, Web and wireless art, public space large scale art installations and interactive exhibitions.

Maurice Benayoun's work has been widely exhibited all over the world and received numerous international awards and prizes. Co-founder in 1987 of Z-A (Paris) a pioneer CG and VR lab, Maurice Benayoun, between 1990 and 1993, writes with François Schuiten and directs The Quarxs, the first HDTV CG series widely awarded and broadcast in more than 15 countries. In 1993, he is prize-winner of the Villa Medicis Hors Les Murs of the Foreign Ministry for his Art After Museum project, a contemporary art collection in virtual reality. After 1993, he creates VR and interactive art installations, among them, in 1995, the Tunnel under the Atlantic, televirtual project linking the Pompidou center, in Paris, and the Museum of contemporary art, in Montreal. In 1998, he obtained the Golden Nica, Prix Ars Electronica, Interactive Art category for World skin, a Photo Safari in the Land of War. Both works are considered by critics as major works in the field of interactive art.

Beside his art works, Maurice Benayoun is involved in many big exhibitions, events and architecture projects for the conception and direction of the interactive scenography. Just to mention some of them: the Navigation Room (1997) and the Membrane (2001) for the Cité des Sciences de la Villette, the Panoramic Tables for the Planet of Visions Pavilion for Hanover EXPO2000 and the Multimedia Tour for the Abbaye de Fontevraud.

Since 1984, Maurice Benayoun has been teaching video and media art at the Université de Paris 1 (Panthéon-Sorbonne) and invited artist at the Ecole Nationale Supérieure des Beaux Arts of Paris. He is co-founder and co-director of the CITU research center (Création Interactive Transdisciplinaire Universitaire).

 

Art Installations, VR and Net Art.

The Big Questions: the two first Big Questions using Virtual Reality as an artistic medium

Is God flat? 1994. It was considered by Jean-Paul Fargier in Le Monde as the first metaphysical video game.

Is the Devil curved? 1995. The sensual and perverse seduction of mass media.

And What About Me? 1 (1996) and 2 (1997), were the Big Questions on line using Java...

the Tunnel under the Atlantic, created during ISEA'95, was the first intercontinental televirtual event. The virtual tunnel which connected the Centre Georges Pompidou Paris and the Musée d'Art Contemporain in Montreal was dug in 5 days. Digging inside a 3D material made of images from both countries, the visitors where talking together. The voices were the compass before thay could see each other as a floating video image in the 3D VR environment.

The Paris-New Delhi Tunnel, was 'dug' In January 1998, creating a cultural link between France and India.

World Skin a Photo Safari in the Land of War a virtual reality installation, for the CAVE(tm) (immersive room) helped MB to precise the concept of Situation Art In this work, a group of 6 to 8 people are immersed in a virtual "land of war". They are given cameras and told that they can take photos if they want to. The result is a photo safari in the land of war...This thought provoking, questioning work was presented for the first time in Ars Electronica CAVE then at Imagina, Siggraph '98 Orlando and KTH Stockholm. With World Skin, Maurice Benayoun won with Jean-Baptiste Barriere (for the musical work) the Golden Nica award for interactive art at Ars Electronica.

Crossing Talks (Communication rafting): A new collaboration with Jean-Baptiste Barrière, Crossing Talks is a virtual reality/Internet CAVE installation created for the Tokyo ICC Biennale (NTT International-Communication Center) in October-November 1999. The visitor tries to survive in an infinite universe of non-communication.

 

Art Impact (Collective Retinal Memory), Interactive installation where everyone, on site (the exhibition) and on line (Internet), take part in the refresh of the collective memory. In collaboration with Jean Baptiste Barrière, first show at the Pompidou Center (June 20 - July, 4 2000) and Internet.

Labylogue, exhibition Tu Parles !? le français dans tout ses états. Dialogue inside a virtual maze linking the Museum of Contemporary Art of Lyon, Bruxelles and Dakar (Senegal). Labylogue is tribute to the Library of Babel (J.L. Borgès) where the space become a meeting text. With Jean-Pierre Balpe (text generation) and Jean-Baptiste Barrière.

Parallel Architectures: An original VR and TV series. An interactive installation conceived and co-directed with Odile Fillion. Every TV programme of 4 mn is shot in a VR immersive room (SAS Cube or CAVEtm) inside which the architect can explore and comment his own utopian project turned into a real time 3D environment. The visitor will be able to explore the interactive version, meeting the architect path and video image. Prototype of the 'immersive television' concept, the pilot present Instant City by Archigram explored and commented by Peter Cook.

Watchout ! a Wireless, Internet, Video installation, presented at the Art Center Nabi of Seoul Korea and in four other locations in the city, in October 2002.

So.So.So. (Somebody, Somewhere, Some Time) an interactive installation in VR recently presented in the Future Cinema exhibition at the ZKM of Karlsruhe, and the Gaité Lyrique in Paris (2003). Using the same VR binoculars, So.So.So. can be considered as a narrative version of the Art Impact concept of 'Collective Retinal Memory'.

World Emotional Mapping Dynamic cartography of the emotions of the planet. Scanning the World Nervous System. At the origin of different projects : Far Near E-motion, Frozen Feelings, SFEAR, Emotional Market.

Frozen Feelings Series of sculptures, frozen emotion of the World as a physical object. Physical avatar of the World Emotional Mapping produced with a digital prototyping tool (digital carving).

SFEAR Internet, search engine and physical digital sculptures. The giant ballon of the FEAR map (World Emotional Mapping) flies in the Church Saint Pierre aux Nonnains, Metz during the Norapolis event. When the Frozen Fellings are presented like relics. Opening April 15, 2005

Cosmopolis, Overwriting the City Art and science exhibition, probably on of the largest interactive installation ever done using 12 VR binocculars and 12 projections sceens about urban planning and sustainable developpment. Done in the frame of the French year in China this installation is a new use of the Collective Retinal Memory concept. Opening on April 18 2005,Science Museum, Shanghai.

Emotional Market (e-Market) Internet, search engine and physical digital sculptures. The market of the emotion of the world presented as a luxury shop. One of the first developpement of the World Emotional Mapping. Opening in Shanghai, Galery 18 on the Bund, May 1-7 2005.

 

Interactive scenography

Beside his art work Maurice Benayoun conceives interactive scenographies combining physical public spaces (exhibitions, events) virtual environments (interfaces, Hypercube, HyperTV), augmented reality (Panoramic Tables, Planet of Visions, Expo2000 Hanover), intelligent agents (Gadevu, Z-A Profiler) and interactive projections. Several interactive and visual installations were created for the Hanover World Expo (EXPO2000) for the Planet of Visions pavilion conceived by François Schuiten and Bleu Lumière.

Iin charge of scenography for the multimedia tour, in the Abbaye de Fontevraud, with 3 different installations (by Alain Escalle, Jean-Baptiste Barrière et Hyptique).

The Membrane was the core of the exhibition the Man Transformed in 'la Cité des sciences et de l'Industrie' that opened on November 2001. The Membrane featured a large multi-screen, organic VR installation. This work done in a collaboration with Yann n'Guyen Minh, Jean-Baptiste Barrière, Corinne Lambert, and Z-A with a scenography by ZendCO. Interacting with the visitors body, this organic interface is a good example of what can be a new form of organic scenography for museums.

The Navigation Room,, a 500m² space has been designed by Maurice Benayoun for the exhibition New Images and New Networks at 'la Cité des Sciences et de l'Industrie de la Villette'- Paris. It was one of the first network exhibitions using ATM network. The installation was made up of eleven two meters wide screens, showing fully working examples of the new 3D multiplatform user interface: Hypercube. More than eight hundred thousand visitors came to 'la Cité des Sciences de la Villette' to experience the Navigation Room.

In the field of navigation interfaces, Maurice Benayoun conceived the 3D interface "Hypercube" (patent Z-A). Hypercube's success and appeal with the public was reported on at length in the national papers Liberation and Le Monde. Importantly, hypercube is the interface masking a powerful non-declarative intelligent profiling system. The Z-A Profiler has proven so effective, that both Hypercube and Profiler have since evolved the following directions:

HyperTV, an EPG (Electronic Program Guide)

The Travel Tunnel, developped by Z-A at the request of France Telecom and the Lux Tunnel a virtual 'lêche vitrine' guided by your desires...created for the metro station project; 'Franklin D Roosevelt' see further on.

The Blue Station : : Conceived in collaboration with the French architect Jean Nouvel, won the competition to create Paris's first interactive subway station in the heart of Paris. Funded by the RATP (Parisian transport company) this unique project will be a metro station dedicated to French creation. Interactive, sound lighting and up 200 plasma screens will allow the public as well as artists to interact. The VR Tunnel will be the first VR and intelligent agent apparatus In use in a subway station.

In LEBAZAR.NET Maurice Benayoun introduce the concept of the useless as a component of the survival process

Since 2001, Maurice Benayoun is art director of the CITU (Creation Interactive Transdisciplinaire Universitaire).

 
SELECTIVE FILMOGRAPHY

FILMS ON ART directed by MB 

    - 935 MÈTRES DE BANDE, Daniel BUREN, 3 channels video installation, (Prod. Savoir au Présent 1984

PIECES A CONVICTION (Prod. S.A.P., Vidéothèque de Paris 1985):
- PIT STOP, Jean TINGUELY   - BRANDT/HAFNER, Bertrand LAVIER 
- ESPACE MUSICAL, TAKIS   - ARMOIRE PAYSAGE, Jean Luc VILMOUTH  
- PAR LA JUSTE MESURE DANS LE DOUBLE MONDE, Martial RAYSSE 
- SUZANNE ET LES VIEILLARDS, Jean Michel ALBEROLA  
- LE DÉLASSEMENT D'UN PEINTRE PARISIEN, Jean Le GAC  
- L'USINE L'USINE, Bill WOODROW  
 
- LÉVÈQUE AU MUSÉE, Claude LEVEQUE (Savoir au Présent, CRDP Creteil 1986)  
 
- WALL DRUMMING, SOL LEWITT (Musée d'art Moderne de Paris, 1988) 
 

FICTION

directed by MB   

The QUARXS (Pilote) - with François SCHUITEN - ( Z-A Production 1991) 

DANGER QUARXS (Z-A 1992)  

The QUARXS (12X3MN) (Z-A 1993)

HERE THEY ARE! (The QUARXS, The Movie) (35MM, 21'30", Z-A 1994) 
 

OPENS/ CREDIT TITLES

directed by MB 

UN JOUR EN FRANCE, open title for the France 3 news magazine, jan. 1995.  
MIRAGE ILLIMITE ( co-dir. Alain ESCALLE), Grand-Canal, Z-A Production., Mikros (1st Prize, Imagina 93, International Monitor Awards...)
COSMOGONIE (co-dir. Alain Escalle) (Canal+, TEVA, Z-A Production)  (2nd award Imagina '96, 2nd award Images du Futur Montréal)
 
ART DIRECTION AND/OR SPECIAL EFFECTS ON FEATURE FILMS
A REAL SCHLEMIL, animated feature film.   (dir. H. KAMINSKY), Les Films de l'Arlequin, Project Image
MECANIQUES CELESTES (dir. Fina TORRES), Mistral films. 
 
video works For EXPO 2000 (Hanover)
Pavillon Planet of Visions (François Schuiten et Bleu Lumière)
Eden

Le Paradis, les Gouttes d'eaux (6 videos)

Statue of myths (5 videos)

L'an Mil : (2x6 videos)
Open Books
  DOCUMENTARIES
COSMOGONY, documentary on Virtual Reality, for the "Cyber Night", Canal +.   Z-A/Canal+/Teva 1996
 
 
SELECTIONS AND AWARDS, INTERNATIONAL COMPETITIONS
e-Toile d'Or, NET ART, Paris, Jan. 2005
OFFICIAL SELECTION , International Architecture and Animation Film Festival, Baden, Switzerland, Sept. 2003
Best multimedia project, Grotte Chauvet, France 2001
Winner, Architecture project in collaboration with Jean Nouvel, Subway Station Franklin Roosevelt, Paris 2000
OFFICIAL SELECTION, Festival de Creacion Audioviual de Navarra, Spain,1999
OFFICIAL SELECTION, BIENNALE DO MERCOSUL, Brazil, Nov. 1999
OFFICIAL SELECTION, ICC BIENNALE, Tokyo, Japan, Oct.-Nov. 1999
OFFICIAL SELECTION, ART SHOW, SIGGRAPH '98, Orlando, USA, AUgust1998
GOLDEN NICA (first prize), interactive art category, ARS ELECTRONICA, Linz, Austria, 1998
SECOND PRIZE, IMAGES DU FUTUR '96, catégory open titles, Montreal 1996
SECOND PRIZE PIXEL INA, CREDITS category IMAGINA 96-MONTE CARLO, February 1996 
FINALIST BEST ACHIEVEMENT , INTERNATIONAL MONITOR AWARDS,  
catégorie Opens/closes, Los Angeles, oct. 1995.
OFFICIAL SELECTION, ANIMA MUNDI, Rio de Janeiro, BRASIL, August 1995.
OFFICIAL SELECTION, FILM WEST, Sydney, AUSTRALY, july 1995.
HONORARY MENTION, ARS ELECTRONICA-LINZ, AUSTRIA April 1995 
OFFICIAL SELECTION, VIDEO FEST, Berlin, GERMANY, february 1995.
JOSE ABEL PRIZE, Best european animation film, CINANIMA, Animation Film Festival of ESPINHO, PORTUGAL, October 1994 
SILVER TROPHEE, Espace Création, F.A.U.S.T., Toulouse, November 1994 
OFFICIAL SELECTION, Electronic Theater, International Symposium on Electronic Art 94, HELSINSKI, 94 
OFFICIAL SELECTIONS SIGGRAPH 94 - ELECTRONIC THEATER, ORLANDO 
SIGGRAPH 94 - SCREENING ROOM (2 selections), ORLANDO, USA 
SIGGRAPH 94 - ART & DESIGN SHOW, ORLANDO, USA 
DISTINCTION (2nd prize), ARS ELECTRONICA-LINZ, AUSTRIA, June 1994 
OFFICIAL SELECTION, SHORT FILM FESTIVAL, TAMPERE, FINLAND, March 1994 
3rd PRIZE, fiction category, IMAGINA 94-MONTE CARLO, February 1994 
INTERNATIONAL MONITOR AWARD. BEST ELECTRONIC SPECIAL EFFECTS-Los Angeles, 93 
INTENATIONAL MONITOR AWARD, BEST VIDEO PAINT DESIGN, Los Angeles 93 
NOMINATION, BEST COMPUTER ANIMATION, INTERNATIONAL MONITOR AWARDS, Los Angeles 93 
FIRST PRIZE PIXEL INA, CREDITS category IMAGINA 93-MONTE CARLO, February 1993 
3rd PRIZE, FICTION category IMAGINA 93-MONTE CARLO, February 1993 
OFFICIAL SELECTION, SIGGRAPH-CHICAGO, July 1992 
OFFICIAL SELECTION, 5th FESTIVAL OF COMPUTER FILM-GENEVA,July 1992 
OFFICIAL SELECTION, IMAGINA 92-MONTE CARLO, January 1992 
FIRST PRIZE THIRD DIMENSION, SCAM - PARIS, November 1991 
BEST SCRIPT PRIZE, PARIS CITE 91- PARIS, October 1991 
OFFICIAL SELECTION, EUROGRAPHICS 91-VIENNA, AUSTRIA, September 1991 
HONORARY MENTION, ARS ELECTRONICA-LINZ, AUSTRIA September 1991 
OFFICIAL SELECTION, IMAGES DU FUTUR-MONTREAL, September 1991 
1st PRIZE, ARTISTIC MENTION CATEGORY, TRUEVISION COMPETITION-SIGGRAPH, Las Vegas, 91 
IMAGE FIXE PRIZE, PARIS CITE-PARIS, 1990 
1st PRIZE COMMUNICATION IMAGE, TECH IMAGE CONTEST-PARIS,1990 
OFFICIAL SELECTION, INTERNATIONAL ART FILM BIENNALE PARIS, BEAUBOURG, 1987 
OFFICIAL SELECTION, ART FILM FESTIVAL-ROTTERDAM, 1987 

 

EXHIBITIONS and performances
 
 18 on the Bund Gallery, Emotional Market (e-market), Shanghai, China, May 1-7 2005 
 Science Museum, Cosmopolis, Overwriting the City Shanghai, April 18 - May 7 2005 
 Eglise Saint Pierre au Nonnains, SFEAR, Norapolis, Metz, France, April 15, 2005 
 Carrefour de L'image de l'Océan Indien, So.So.So, Ile de la Réunion, March 21 -24 2005 
 Intrusions 0-1, So.So.So., Ars Numerica, Montbéliard, France, December 2004 
 Athens 2004, Watch out! The eyes of the city, Athens, Greece, August 2004 
 Eyebeam, DIGITAL AVANT GARDE, World Skin Snap Shots, New York, USA, May 2004 
 Museum of the Moving Image, DIGITAL AVANT GARDE, the Quarxs, New York, USA, May 2004 
 Museum of the Moving Image, DIGITAL AVANT GARDE, World Skin, New York, USA, May 2004 
 ICC, Inter Communication Center, Future Cinema, So.So.So., Somebody, Somewhere, Some Time, Tokyo, Japan, December 2003-2004 
 Deconism Gallery, Deconversation, performance with Steve Mann, Pierre Levy and Derrick de Kerckhove, Toronto, Canada, August 2003 
 La Belle de Mai, Integrated Psychic Disorder Generator, 2013, performance, journées RIAM, Marseille, April 2003 
 Gaîté Lyrique, Open Source I, So.So.So., Paris, France, April - May 2003 
 ZKM, Exhibition Future Cinema, So.So.So., Somebody, Somewhere, Some Time, Karlsruhe, Germany, November 2002- mars 2003 
 Art Center Nabi, Watch Out !, installation on 4 sites Seoul, Korea : TTL Zone, Shinchon, Dahangno, Kangnam, September - October 2002  
 Art of Immersion, World Skin, CAVE festival, Bonn June-July 2002 
 QIO, Abbaye de Maubuisson, Art Impact, June-December 2002 
 Exhibition the Man Transformed, La Membrane, Cité des Sciences et de l'Industrie, Paris, Nov.2001-Feb.2003 
 GLAZ ART, Instant Virtual, Paris, November 2001 
 Abbaye royale de Fontevraud, multimédia tour, permanent installation, starting October 2001 
 ULTIMA Contemporary Music Festival, Art Impact, Collective Retinal Memory, Stenersen Museum, Oslo, Norway, Oct. 2001 
 Art Impact, Kiasma Museum, Helsinki Finland, June-August 2001 
 MIX 01, Art Impact, Aarhus, Denmark, June 2001 
 Beyond the Screen, ISEA 2000, Chapelle de l'Ecole Nationale Supérieure des Beaux Arts de Paris, World Skin, dec. 2000 
 Musée d'Art contemporain de Lyon, Tu Parles!? le français dans tous ses états, Labylogue, Lyon, France, 6 Nov. 2000 - 2 Jan. 2001 
 Tu Parles!? le français dans tous ses états, Labylogue, centre culturel Douta Seck, Dakar, Sénégal, 2 Nov. 2000 - 30 Dec. 2000 
 
World@rt, VR Center Nord, World Skin, Aalborg, Danemark, octobre 2000
 
 Espace Méridien, Tu Parles? le français dans tous ses états, Labylogue, Bruxelles, 27 Sept. -14 Jan. 2001 
 Centre Pompidou, Art Impact, Collective Retinal Memory, Paris, June-July 2000 
 EXPO2000, expo. universelle, pav. Planet of Visions, Tables panoramiques et vidéos, Hanover, Germany, June-Oct.2000 
 Art Rock Festival, Le Diable est-il courbe, version PC, Saint Brieuc, France, Juin 2000  
 Laval Virtual, Interfaces intelligentes, Laval, France, mai 2000 
 Forum des Images, États généraux de l'écriture interactive, Crossing Talks (vidéo), Paris, Nov. 1999 
 ÉTATS GÉNÉRAUX DE L'ÉCRITURE INTERACTIVE, Crossing Talks, Nov. 1999 
 BIENNAL DO MECOSUL, World Skin Web site, Brazil, Nov.-Dec. 1999 
 ICC BIENNALE '99, Crossing Talks, NTT ICC, Tokyo, Japan, Oct.-Nov. 1999 
 KTH, World Skin, Stockholm, Sweden, Dec. 1998  
 TRANSARCHITECTURES 03, Missing Matter, DEAF, Rotterdam, Nederlands, Nov. 1998 
 ARS ELECTRONICA, World Skin, Linz, Austria, Sept. 1998 
 TRANSARCHITECTURES 03, Missing Matter, UQAM, Montréal, Canada, août 1998 
 TRANSARCHITECTURES 03, Missing Matter, Galerie AEDES, Berlin, Allemagne, août 1998 
 IMAGINA 98, World Skin, Monte Carlo, Monaco, March 98 
 VIRTUAL GALERY, PRAGATI MAGDAN, Paris-New Delhi Tunnel, New Delhi, India, Janv.-Feb.98 
 CITE DES SCIENCES ET DE L'INDUSTRIE de la VILLETTE, Paris-New Delhi Tunnel, Paris Jan.-Feb.98 
 CITE DES SCIENCES ET DE L'INDUSTRIE de la VILLETTE, Navigation Room, Paris Dec.97-Dec.98. 
 ARS ELECTRONICA, World Skin, Linz, Austria, Sept. 1997 
 MUSEE D'ART CONTEMPORAIN DE LYON, Version Originale, July-Sept.1997. 
 Vision Quest , Peking,China, 1996.  
 KAHANAMOKU AND BEYOND, And What About Me ? 1, Sidney, Australy, July 1996. 
 VIDEOTHEQUE DE PARIS, Is the Devil curved ? PC version, octobre 1996. 
 MUSEE D'ART CONTEMPORAIN DE LYON, vidéos, Lyon, november 1995.  
 MUSEE D'ART CONTEMPORAIN DE MONTREAL, The Tunnel under the Atlantique, Montréal, september1995.  
 CENTRE GEORGES POMPIDOU, The Tunnel under the Atlantique, Paris, september 1995.  
 MIM, Is God flat ? / Is the Devil curved ?, Montréal, Canada march 1995.  
 SALON INTERNATIONAL d'ART CONTEMPORAIN of Strasbourg, Is God flat ? VR installation, parc des expositions, march 1995  
 MACHIDA MUSEUM OF GRAPHIC ARTS, Unlimited Mirage, Tokyo, Japan, march 1995.  
 IMAGINA, Is the Devil curved ? VR installation, Monte Carlo, feb 1995.  
 MILIA, Is God flat ? VR installation, Cannes, janury 1995.  
 ARTIFICES 3 : Is God flat ? Salle de la Légion d?Honneur, Saint Denis, nov-déc 1994.  
 SIGGRAPH 94, Art & Design Show, Orlando, USA, Jully 1994.  
 3D IMAGE & ANIMATION FILMS, le GRAND HUIT / T.N.B. - Rennes, march 1994  
 ANIMATION TO PIXEL LAND, MUSEE CHATEAU - Annecy, june-august 1993  
 GALERIE SABRINA GRASSI, 9, rue Saint Germain l'Auxerrois, 75001 Paris, jan-febulary 1992  
 LES CITES OBSCURES, SCHUITEN/PEETERS - Bruxelles 1992  
 GALERIE 172 , 172, rue du Fbg Saint Honoré, 75008 Paris, 1991  
 PARIS CITE, PARC FLORAL - Vincennes, 1991  
 TECH IMAGE, Paris, 1990  
 ARC ( SOL LEWIT'S EXHIBITION), MUSEE D'ART MODERNE de la ville de PARIS, 1986  

 

CONFERENCES (selection 1994/2003 in French) 
 
2005
 
Digital Image : Just Dit It!, University of California Santa Barbara (UCSB), CA, USA, March 05
Back to Reality, from Immersion to Critical Fusion, UC Los Angeles (UCLA), CA, USA, March 05
CITU, Transmediale Berlin, February 2005
Multimédia et scénographie, round table, SITEM, Paris, February 2005
Le passage à l'acte, Video Conference, Université de Savoie, Jan. 2005
Paysage Réel Virtuel, Workshop, École des Beaux Arts, Île de la Réunion, January2005
2004
Workshop Immersion, Ars Numerica, Montbéliard, France, December 2004
Immersion et fusion critique, Colloquium, Immersion et performance, Nicéphore Days, Chalon sur Saône, France, November 2004
Recherche artistique et création technologique, round table, Nicéphore Days, Chalon sur Saône, France, November 2004
Parcours numériques, Université du Val de Marne, November 2004
Immersion, Situation and Critical Fusion, DEAF 04, Rotterdam, Nederlands, November 2004
Conference, University of Beijing, China, November 2004
Dynamic Architectures of Communication, from Immersion to Critical Fusion, Summit Internet and Multimedia, Pékin, Chine, October 2004
Entretiens Jacques Cartier, SAT, Montreal, Canada, October 2004
Création / Recherche, clôture journées Villette Numérique, Cyberbase, Cité des sciences et de l'industrie Paris, September 2004
From Television to Immersion, Royal University College of Fine Art, Stockholm, Sweden, September 2004
De L'immersion à la fusion, le virtuel en situations, Colloque de Cerisy, France, July 2004
Dimension artistique et socio-économique de la création numérique, Université de Rouen, June 2004
Recherche et création dans le champ "innommable" des médias émergents, Rencontres art et multimédia, Institut Finlandais, Paris, June 2004
Le virtuel à l'oeuvre dans le paysage numérique, école des Beaux Arts de la Réunion, île de la Réunion, June 2004
From Immersion to Critical Fusion, Digital Avant Garde, Austrian Cultural Forum, New York, NY, USA, May 2004
Art en échange, Nord Sud Est Ouest, École des beaux arts de Metz, France, May 2004
Nouvelles formes de la création numérique, Observatoire des politiques culturelles, Grenoble, May 2004
Dispositifs interactifs et autres pratiques récréatives de survie, UCOI, île de la Réunion, April 2004
Enjeux esthétiques et politiques du numérique, UCOI, Université de la Communication de l'Océan Indien, île de la Réunion, April 2004
Qu'est-ce que le contemporain?, école d'architecture de Normandie, Rouen, April 2004
De la synthèse à la fusion critique, Master AST, Institut National Polytechnique de Grenoble, Feb. 2004
2003
Création numérique et art contemporain, Observatoire des politiques culturelles, Grenoble, Dec. 2003
Enjeux esthétiques du numérique, Ecole Nationale Supérieure des Beaux Arts, Paris, Nov. 2003
CITU et création interactive, Maison Européenne de la Photographie, Paris, September, 27, 2003
Transdisciplinarité Virtuelle, con-fusion et sens dessus-dessous, H2PTM, Créer du sens à l'ère du numérique, University Paris 8, September, 26, 2003
Digital Art and CITU, FRAAP, Paris, September 2003
Immersive Art, and after..., Digital Art, ICHIM, International Cultural Heritage Informatics Meeting, September 2003
Deconversation, performance with Steve Mann, Pierre Levy and Derrick de Kerckhove, Deconism Gallery, Toronto, Canada, August 2003
Carbon vs silicon, Banff centre, Alberta, Canada, August 2003
Virtual Arts and Museography, Ingenirium, Laval, France, June 2003
Virtual References, Remix conference, IRCAM, Paris, 2003
Integrated Psychic Disorder Generator, 2013, conference fiction, RIAM, La Belle de Mai, Marseille, April 2003
Digital Arts, Montreuil, France, March 2003
Cultural Heritage and Multimedia, Abbaye de Fontevraud, France, March 2003
Interactive Art and Virtual Reality, Ecole Nationale Supérieure des Telecoms, February 2003
Organic Architecture, Prospective 2100, CNRS, February 2003
Interactive works, Conservatoire National des Arts et Métiers, Paris France, Janvier 2003

Virtual Art, Ecole des Beaux Arts, Ile de la Réunion, January 2003

Création numérique et réalité virtuelle, ILOI, Ile de la Réunion, January 2003
2002
Représentation/situation, fluidité et rugosité du virtuel, Artmedia 8, CFCE, Paris, novembre 2002
Le jardin virtuel et autres dérives de la nature, colloque Le virtuel et le lierre, Abbaye de Fontevraud, octobre 2002
Net Lecture, EVL, Electronic Visualisation Lab, University of Illinois, Chicago, USA, septembre 2002
Artistic F[r]ictions: Roughing Up Digital Space, Digital Terror, CTheory Multimedia, Cornell University, Ithaca, USA, 2002
MB Works, School for Viual Arts, Kathy Brew seminar, New York, USA, september 2002
Watch-Out! Wireless and recent works, Université de Séoul, Corée du sud, septembrer 2002
Projet de station de metro interactive à Paris, alliance française, Salvador da Bahia, Bresil, août 2002
Installations 3D et environnements interactifs, Goethe institut, Salvador da Bahia, Bresil, août 2002
Why history of art will probably forget Maurice Benayoun's Art Work?, Emoçao Artificial, Itau Cultural, São Paulo, Brasil, '02
De l'art de la situation à la scénograpphie organique, Colloque Poliéri, Bibliothèque Nationale de France, juin 2002
De l'art virtuel, le quotidien augmenté, La nouvelle interaction homme/environnement, Séminaire X Aristote, École Polytechnique, Juin 2002
Réalité Virtuelle et Patrimoine, Abbaye de Fontevraud, mai 2002
Conférence, école des Beaux Arts de Poitiers, France, avril 2002
La rencontre, conférence, Abbaye de Royaumont, France avril 2002
Conférence, Art et cognition dans une perspective évolutionaire, Ecole Normale Supérieure (Ulm), Paris, avril 02
European Workshop on Culture and Technology, IST, Pistoia, Italie, mars 2002
Conférence, Ecole Nationale Supérieure des Telecom (ENST), mars 2002
Conférence, Festival du Film de Bruxelles, ANIMA, Belgique, fev. 2002
Conférence, Conservatoire National des Arts et Métiers, Paris, janvier 2002
Colloque l'auteur en question, France Culture/SCAM, Centre Pompidou, Paris, janvier 2002
2001
Conférence Sorbonne, Paris, décembre . 2001
Le réseau et la crétion, séminaire Transfert, Paris, dec. 2001
The Ultimate Audio-visual Experience, IST, Dusseldorf, Allemagne, dec. 2001
Media Space, WAND 5, Stuttgart, novembre 2001
From virtual to public space, conférence CAST 01, Franhaufer Institute, Bonn, Allemagne, septembre 2001
Behind the scene, Ars Electronica Festival, Linz, Autriche septembre 2001
Conférence et workshop, Université de Stuttgart, Allemagne, juillet 2001
Master class (technical run-through), Banff, Canada, television festival, juin 2001
Cyberpitch, table ronde et jury, Banff Television Festival, juin 2001
ECM Maison Populaire de Montreuil, juin 2001
ASTI, Cité des Sciences de la Villette, avril 2001 " Musée de Corte, Art et virtuel, février 2001
Art et multimedia, Journées de l'enseignement multimédia, Académie de Versailles, CNIT, la Défense, France, fev. 2001
Créations Interactives, Carrefour de l'image de l'Océan Indien, L'ILOI, Le Port, Ile de la Reunion, fev. 2001
2000
L'art numérique est-il contemporain?, table ronde, ISEA 2000, Paris, déc. 2000
Art Science Technologie, recherches actuelles, la Sorbonne, Paris, dec. 2000
Architecture+Media:explorer l'architecture, table ronde, Institut Français d'Architecture, Paris, déc. 2000
Rencontres européennes de la jeune création numérique, portrait d'auteur, Valenciennes, France, nov. 2000
Les protos et l'art numérique, SAT, Festival du Cinéma et des Nouveaux Medias, Montréal, Canada, oct. 2000
Interactive and VR creations, World@rt , VRCenter Nord, Aalborg, Danemark, oct. 2000
Methodology in VR concept development, World@rt , VRCenter Nord, Aalborg, Danemark, oct. 2000
Voila, La mémoire, Musée d'art moderne de la ville de Paris, Paris, sept. 2000
Velocity in Cultural Development, Culture on the Move, Hanovre, Allemagne, sept. 2000
Vision interactive, des Quarxs à Art Impact, Prix Italia, Bologne, Italie, sept. 2000
L'esthétique du Virtuel, Prix Italia, Bologne, Italie, sept. 2000
Art Outsiders, Le virtuel, passage à l'art, Maison Européenne de la photographie, sept. 2000
table ronde, Etat des arts de la réalité virtuelle, Laval Virtual, Laval, France, mai 2000
Créations interactives et réalité virtuelle, Observatoire des politiques culturelles, Le Magasin, Grenoble, 16 mai 2000
Utopie et création interactive, Utopi@, le Grand Hornu, Belgique, 24 mars 2000
Créations interactives, IIème symposium mondial des technologies de l'information (FWS), Futuroscope, Poitiers, mars 2000
Nouveaux systèmes d'imagerie en 3 dimensions, applications développements et perspectives, IIème symposium mondial des technologies de l'information (FWS), Futuroscope, Poitiers, février 2000
Situations en question. Pratiques interrogatives, de la vidéo au virtuel, CRECA, Université de Paris 1, 24 février 2000
Emotion et interactivité, table ronde, IMAGINA, Paris, février 2000
Crossing Talks, Communication Rafting, conf.: Interactivité+Immersion=la nouvelle dimension, IMAGINA, Monte Carlo, fév. 2000
L'attente des artistes face aux technologies, table ronde PRIAMM, IMAGINA, Monte Carlo, fév. 2000
1999
Virtual Reality and Art, Virtual Reality Software and Technology (VRST), University College London, Londres, 22 dec. 99
Un art coupable mais toujours libre, Pendulum Symposium, Mediaterra, Athènes déc. 99
Le ZA Profiler en action dans le Tunnel, ReViCo (Réalité Virtuelle et Cognition), ENST, Paris, 15 déc. 99
Crossing Talks, institut français de Tokyo, Tokyo, Japon, octobre 99
L'éthique otaku : Tous seuls ensemble, la crise de contact et autres troubles des sens, colloque OTAKU, Maison de la Culture du Japon, Paris, 17 septembre 99
Siggraph 99, Experiential Computer Art, Los Angeles, USA, 12 Août 99
Workshop intelligence connective, FWS Sympsium, Futuroscope, Poitiers, mars 99
Workshop Connective Intelligence, Mediartech '99, San Miniato, Italie, Janv. 99
Metaphorical architecture for virtual worlds. Back to the CAVE, Stuttgarter Filmwinter Festival, 16 Janvier 99
1998
Art and VR, conference, Keio University, Tokyo, Japon, dec. 98
Art and Science symposium, Hakone, Japon, nov.-dec.98,
World Skin, Ars Electronica, Linz, sept. 98
Communicating Culture, Getty Center, Los Angeles, USA, octobre 98
Artist talk, Siggraph '98, Orlando, USA, août 98
Crossing Talks, Pour une écologie des médias, 3ème rencontres internationales art cinema-vidéo-ordinateur, Paris, Avril 98
Nouvelles technologies, image et réseaux, journées AMCSTI, Cité des Sciences de la Villette, Paris, avril 98
Fête de l'Internet, conférence, Centre culturel canadien, Paris, mars 1998
Virtual Communities, Madeira Technopolo, Madeire fev. 98
Rencontres ville, architecture et nouvelles technologies, Arc en Rêve, Bordeaux, janvier 1998
1997
Un safari photo au pays de la guerre, Opera Totale, Venise, Italie, novembre 1997
1er forum de l'an 2000, Lyon, octobre 1997
ICHIM 97, L'oeuvre est au fond de l'image à gauche, Louvre, Paris septembre 1997
Computer Construction of World Laws, Art as World Construction, université d'Aalborg, Danemark, mai 1997
Art as World Construction, université d'Odense, Danemark mai 1997
L'oeuvre d'art et sa reproduction à l'ère des médias interactifs, Musée virtuel, CRI/Louvre/Sorbonne, avril 97
Corps et pratique artistique, Cergy, avril 1997
Décor et nouvelles technologies de l'image, FEMIS, Paris, mars 97
1996
Espaces Virtuels métaphoriques, CAD Forum, Zagreb, Croatie, novembre 1996.
Quand l'homme de l'ère numérique finira-t-il de descendre de l'arbre ? Cyber@rt, Valence, Espagne, novembre 1996. 
Le Diable est-il Courbe ? etl'Ecriture Interactive, Table ronde :Univers virtuels et comportements autonomes, Etats Généraux de l'Ecriture Interactive, Videothèque de Paris, octobre 1996. Conférence :. .
Table ronde : Les Métamorphoses de l'oeuvre, F.A.U.S.T., Parc des Expositions de Toulouse, France, oct. 96.
Mediartec '96, Florence, Italie, mai 1996. 
Révélations virtuelles : les avatars de la vérité, La Musique et l'Image : vers de nouvelles interactions ? .IRCAM, Paris, juin 1996. 
Un printemps d'artistes, Ars Multimédia, Maison de la Culture de Metz, mars 1996. 
2005 l'Odyssée du Multimédia, conférence cybermédia, Paris, janvier 1996. 
Les mutations de l'écriture interactive, Conservatoire européen d'écriture audiovisuelle, Paris, janv. 96
1995-94
The Quarxs, Advanced animation techniques, French American Animation Conference, New York, mai 95
La genèse du réalisme interactif, table ronde L'art du virtuel, Imagina février 1995. 
Nouvelles techniques, création et théorie, Les états de la création, Colloque international, Université de Lyon2, janv. 94. 
Les Quarxs, Digimedia, La télévision rencontre le multimédia, Genève, Suisse, mai 1994. 
Les Quarxs, Ars Electronica, Linz, Autriche, juin 1994. 
Les Quarxs, Médiascape 2 Symposium for the Media, Art and Culture, Zagreb, Croatie, juin 1994. 
Représentation tridimensionnelle et création multimédia, TiConUno, La Cultura dell'Interattività, Milan, Italie, juin 94.
Cinéma et images de synthèse, Université d'été, Enseigner le cinéma, pratique et enjeux, Université de Lyon juil. 94. 
L'A.M.E. et la réalité virtuelle, Assises du Métafort, Aubervilliers, octobre 1994 . 
Adam et Eve chassés du virtuel, réalités de la dimension interactive, le Vivant et le Virtuel, Théâtre 95, Cergy-Pontoise déc. 94

 

 

 

back to Maurice Benayoun's home page