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<channel>
	<title>the dump &#187; sound and music</title>
	<atom:link href="http://www.benayoun.com/the-dump/category/sound-and-music/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.benayoun.com/the-dump</link>
	<description>unmade projects to recycle</description>
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		<title>Red Light Spotters</title>
		<link>https://www.benayoun.com/the-dump/2008/09/20/red-light-spotters/</link>
		<comments>https://www.benayoun.com/the-dump/2008/09/20/red-light-spotters/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 19:45:42 +0000</pubDate>
		<dc:creator>moben</dc:creator>
				<category><![CDATA[interactive installation]]></category>
		<category><![CDATA[sound and music]]></category>
		<category><![CDATA[spotters]]></category>
		<category><![CDATA[urban art]]></category>

		<guid isPermaLink="false">http://www.the-dump.net/?p=343</guid>
		<description><![CDATA[Players: Philippe Codognet, Sir Alice Visiting the Mori Tower in Tokyo with Philippe Codognet, the evidence of red lights blinking at night came to my mind as the stubborn will of the City to say something to any open intelligence. I was facing this absurd but recursive artist&#8217;s mission : try to make the world [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image342" src="http://benayoun.com/the-dump/wp-content/uploads/redlights.jpg" alt="Red Light Spotters" /><br />
<br />
Players: Philippe Codognet, Sir Alice</p>
<p>Visiting the Mori Tower in Tokyo with Philippe Codognet, the evidence of red lights blinking at night came to my mind as the stubborn will of the City to say something to any open intelligence. I was facing this absurd but recursive artist&#8217;s mission : try to make the world understandable, even if it is definitely obscure to you.<br />
If you fail : make the failure visible enough to make the evidence of the this aporia talking out loud.</p>
<p>That was the resulting project:<br />
Cities are emitting obscure messages that cannot easily been deciphered: sounds, lights, smellsâ€¦<br />
Through thousands of red lights blinking in the night, Tokyo city is whispering.<br />
This obsessing blinking should be translatable. The apparent synchronicity cannot be only a randomised process. The absence of synchronicity can also be interpreted as an obscure language.<br />
Is the city trying to say something?<br />
Are invisible entities communicating in front of us and we donâ€™t even know what, why and how?<br />
Would it be a kind of hidden speech that would remain secret because it is so obvious?<br />
Whatever the interpretation we try to put on these signs, one cannot stay without trying to understand whatâ€™s going on around us.<br />
In this obsessive compulsion of interpretation, people can spend hours watching without understanding and this impossibility to understand is balanced by the fascination for this almost hypnotic phenomenon.<br />
<span id="more-343"></span><br />
Roppongi Hills, offering a full panoramic view, is the best place to attend this amazing mute conversation.<br />
Like very patient watchers, the Red Light Spotters (RLS) stand all day desperately attempting to decode the hidden message.<br />
To achieve their mission, RLS convert the light blinking into sound. The resulting music, synchronised by the blending of the fields crossing over each other<br />
On a series of windows, the Red Light Spotters are stuck to the glass like gecko lizards staring away.<br />
Each camera has different view on the City, therefore each windows create different sounds.<br />
Thanks to transducers, the window itself weeps the sound of the city.<br />
When the visitors move along the windows the sound evolve from one to another, reflecting the changes on the city panorama.</p>
<p>Each RLS is made of a camera, a PC unit, 2 sound transducers.  The camera itself is stuck thanks to 4 suckers and steel wires.<br />
Then, it is up to the audience to decipher this fascinating sound message.</p>
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		<item>
		<title>Emotional Dripping (OVNI)</title>
		<link>https://www.benayoun.com/the-dump/2008/09/13/emotional-dripping-ovni/</link>
		<comments>https://www.benayoun.com/the-dump/2008/09/13/emotional-dripping-ovni/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 07:59:11 +0000</pubDate>
		<dc:creator>moben</dc:creator>
				<category><![CDATA[interactive installation]]></category>
		<category><![CDATA[motto]]></category>
		<category><![CDATA[not sure]]></category>
		<category><![CDATA[sound and music]]></category>

		<guid isPermaLink="false">http://www.the-dump.net/?p=336</guid>
		<description><![CDATA[Players : Anne Dreyfus, Delphine Fabbri-Lawson Still Moving, sculpture dynamique gÃ©ante de la sÃ©rie de la MÃ©canique des Ã©motions, sera prÃ©sentÃ©e devant lâ€™entrÃ©e principale du Grand Palais Ã  Paris avant dâ€™Ãªtre exposÃ©e au GÃ©nÃ©rateur. Nous Ã©voquons la difficultÃ© Ã  communiquer sur les piÃ¨ces complexes -dans leur logique plus que dans leur frÃ©quentation. Comment soutenir les [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image335" src="http://benayoun.com/the-dump/wp-content/uploads/e-drippings.jpg" alt="Emotional Dripping" /><br />
Players : Anne Dreyfus, Delphine Fabbri-Lawson</p>
<p><em><a href="http://www.moben.net/projet.php?id=92&#038;lang=fr">Still Moving</a></em>, sculpture dynamique gÃ©ante de la sÃ©rie de <em><a href="http://www.moben.net/projet.php?id=27">la MÃ©canique des Ã©motions</a></em>, sera prÃ©sentÃ©e devant lâ€™entrÃ©e principale du Grand Palais Ã  Paris avant dâ€™Ãªtre exposÃ©e au <a href="http://www.legenerateur.com/">GÃ©nÃ©rateur</a>.<br />
Nous Ã©voquons la difficultÃ© Ã  communiquer sur les piÃ¨ces complexes -dans leur logique plus que dans leur frÃ©quentation. Comment soutenir les mÃ©diateurs culturels en leur proposant des formules simples pour communiquer sur un objet de 3,5m de diamÃ¨tre qui peut Ã©voquer, dans sa forme finale, une soucoupe volante molle, et dont le propos est liÃ© aux Ã©motions de la planÃ¨te? D&#8217;autant pus quand la chose produit une musique faite d&#8217;infrasons vibrant entre 5Hz et 20Hz que l&#8217;on ne peut entendre que par le contact direct avec le corps.</p>
<p>Une proposition de sous-titre quâ€™il paraÃ®t difficile dâ€™utiliser sans modifier sensiblement la perception de lâ€™objet :</p>
<p>OVNI : OBJET VIBRANT NON INTRUSIF<br />
De la sÃ©rie des <em>Emotional Drippings</em></p>
<p>Un projet qui trouve plus facilement sa place dans le <em>Dump</em> que dans la communication grand public.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Eleate Music (Liminal Art)</title>
		<link>https://www.benayoun.com/the-dump/2007/03/17/eleate-music-liminal-art/</link>
		<comments>https://www.benayoun.com/the-dump/2007/03/17/eleate-music-liminal-art/#comments</comments>
		<pubDate>Sat, 17 Mar 2007 09:10:22 +0000</pubDate>
		<dc:creator>moben</dc:creator>
				<category><![CDATA[Liminal Art]]></category>
		<category><![CDATA[sound and music]]></category>

		<guid isPermaLink="false">http://the-dump.net/?p=222</guid>
		<description><![CDATA[Le Liminal nâ€™est pas le propre des arts visuels. Le mÃªme projet (Eleate Painting) est applicable Ã  la musique, dont la texture (cf. Granular Synthesis) peut laisser supposer lâ€™Ã©mergence de formes qui tardent Ã  sâ€™offrir, comme un Ã©ternel renoncement Ã  se laisser apprÃ©hender, un jeu de cache-cache entre le rÃ©cepteur et la matiÃ¨re sonore laissant [...]]]></description>
			<content:encoded><![CDATA[<p>Le <em>Liminal</em> nâ€™est pas le propre des arts visuels. Le mÃªme projet  (<a href="http://benayoun.com/the-dump/?p=221">Eleate Painting</a>) est applicable Ã  la musique, dont la texture (cf. Granular Synthesis) peut laisser supposer lâ€™Ã©mergence de formes qui tardent Ã  sâ€™offrir, comme un Ã©ternel renoncement Ã  se laisser apprÃ©hender, un jeu de cache-cache entre le rÃ©cepteur et la matiÃ¨re sonore laissant le cerveau faire le guet en vain Ã  la porte dÃ©finitivement entrouverte du discernement.</p>
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		</item>
		<item>
		<title>Sticky Liquid Architecture</title>
		<link>https://www.benayoun.com/the-dump/2007/03/03/gluing-architecure/</link>
		<comments>https://www.benayoun.com/the-dump/2007/03/03/gluing-architecure/#comments</comments>
		<pubDate>Sat, 03 Mar 2007 13:03:03 +0000</pubDate>
		<dc:creator>moben</dc:creator>
				<category><![CDATA[architecture]]></category>
		<category><![CDATA[sound and music]]></category>

		<guid isPermaLink="false">http://the-dump.net/?p=204</guid>
		<description><![CDATA[La musique se colle aux murs comme la poussiÃ¨re d&#8217;un Ã©tÃ© andalou.]]></description>
			<content:encoded><![CDATA[<p>La musique se colle aux murs comme la poussiÃ¨re d&#8217;un Ã©tÃ© andalou.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dildomatic Opera</title>
		<link>https://www.benayoun.com/the-dump/2007/01/26/dildomatic-opera/</link>
		<comments>https://www.benayoun.com/the-dump/2007/01/26/dildomatic-opera/#comments</comments>
		<pubDate>Thu, 25 Jan 2007 22:36:36 +0000</pubDate>
		<dc:creator>moben</dc:creator>
				<category><![CDATA[body art]]></category>
		<category><![CDATA[interactive staging]]></category>
		<category><![CDATA[live performance]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[sex]]></category>
		<category><![CDATA[sound and music]]></category>

		<guid isPermaLink="false">http://the-dump.net/?p=165</guid>
		<description><![CDATA[Players: Dorkbot, galerie Ars Longa, David Steinberg, JoÃ«lle Bitton, artistes DÃ©couvrant les arcanes nostalgiques du â€œcircuit bendingâ€ il mâ€™apparaÃ®t immÃ©diatement quâ€™ici la pulsion sadique se dÃ©tourne de son objet vÃ©ritable. La trituration contre nature de jeux dâ€™enfant ; la tentative de convertir sons, notes et voix en bÃ©gaiements, hurlements, Ã©ructations, et autres borborygmes Ã©lectroniques me [...]]]></description>
			<content:encoded><![CDATA[<p>Players: Dorkbot, galerie Ars Longa, David Steinberg, JoÃ«lle Bitton, artistes<br />
<img id="image166" src="http://benayoun.com/the-dump/wp-content/uploads/dildomatic2.jpg" alt="Dilodomatic Opera" /></p>
<p>DÃ©couvrant les arcanes nostalgiques du â€œcircuit bendingâ€ il mâ€™apparaÃ®t immÃ©diatement quâ€™ici la pulsion sadique se dÃ©tourne de son objet vÃ©ritable. La trituration contre nature de jeux dâ€™enfant ; la tentative de convertir sons, notes et voix en bÃ©gaiements, hurlements, Ã©ructations, et autres borborygmes Ã©lectroniques me fait penser que cette acharnement compulsif ne sâ€™adresse pas Ã  son vÃ©ritable destinataire. </p>
<p>Jâ€™ai eu lâ€™occasion de dire que le rÃ©fÃ©rent absolu de lâ€™interaction Ã©tait le dialogue dont les formes extrÃªmes sont: faire lâ€™amour et faire la guerre. Pour â€œinteresserâ€œ le Jeu, il faut incarner lâ€™interaction.<br />
Lâ€™art Ã©tant parfois une forme dâ€™onanisme, narcissique et dÃ©sespÃ©rÃ©, je propose une performance qui place le corps au centre de la manipulation. </p>
<p>Sur scÃ¨ne, une femme, ou un homme, nu, sâ€™efforce avec lâ€™enthousiasme que donne le plaisir extrÃªme teintÃ© de dÃ©sespoir, de tirer le maximum dâ€™un godemichet modifiÃ©.  De lâ€™objet jaillissent des cÃ¢bles qui suggÃ¨rent que la vibration quâ€™il produit est immÃ©diatement traduite en hauteur et intensitÃ© du son qui accompagne les gestes et la progression du sujet. La voix de ce dernier, hÃ©sitant entre la cantatrice proche de lâ€™extase et le tÃ©nor touchant au but, se mÃªle aux sonoritÃ©s instrumentales, puissantes et dÃ©routantes, du godemichet en action.</p>
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		<item>
		<title>In Touch [Listen, Iâ€™m Here (2)]</title>
		<link>https://www.benayoun.com/the-dump/2006/12/17/in-touch-listen-i%e2%80%99m-here-2/</link>
		<comments>https://www.benayoun.com/the-dump/2006/12/17/in-touch-listen-i%e2%80%99m-here-2/#comments</comments>
		<pubDate>Sun, 17 Dec 2006 14:35:04 +0000</pubDate>
		<dc:creator>moben</dc:creator>
				<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive installation]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[sound and music]]></category>

		<guid isPermaLink="false">http://the-dump.net/?p=124</guid>
		<description><![CDATA[Evolution of Listen Iâ€™m here Two laser beams meet in a cloud of steam, at the very centre of the space when two people calling the same pre-determined phone number are connected together. When anybody, from the physical space, cuts the line of the beam, the communication is interrupted.]]></description>
			<content:encoded><![CDATA[<p>Evolution of <a href="http://benayoun.com/the-dump/?p=102"><em>Listen Iâ€™m here</em></a></p>
<p><img src="http://benayoun.com/the-dump/wp-content/LaserContact.jpg" width="450" height="140" alt="In Touch" title="In Touch" /></p>
<p>Two laser beams meet in a cloud of steam, at the very centre of the space when two people calling the same pre-determined phone number are connected together.</p>
<p>When anybody, from the physical space, cuts the line of the beam, the communication is interrupted.</p>
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		</item>
		<item>
		<title>Listen, I&#8217;m here!</title>
		<link>https://www.benayoun.com/the-dump/2006/11/30/listen-im-here/</link>
		<comments>https://www.benayoun.com/the-dump/2006/11/30/listen-im-here/#comments</comments>
		<pubDate>Thu, 30 Nov 2006 19:22:02 +0000</pubDate>
		<dc:creator>moben</dc:creator>
				<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive installation]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[sound and music]]></category>

		<guid isPermaLink="false">http://the-dump.net/?p=102</guid>
		<description><![CDATA[At the very centre of the white cube, a dot of light, floating. The intersection of two laser-beams. A continuous sound made of thousand of voices coming from real time or pre-recorded phone conversations. Something close to white noise but different enough to make the audience feel the origin of the sound. When visitors cut [...]]]></description>
			<content:encoded><![CDATA[<p>At the very centre of the white cube, a dot of light, floating.</p>
<p>The intersection of two laser-beams.</p>
<p><img src="http://benayoun.com/the-dump/wp-content/Laser1s.jpg" width="450" height="243" alt="I'm here!" title="I'm here!" /></p>
<p>A continuous sound made of thousand of voices coming from real time or pre-recorded phone conversations. Something close to white noise but different enough to make the audience feel the origin of the sound.</p>
<p>When visitors cut one of the beams, the sound stops. </p>
<p><img src="http://benayoun.com/the-dump/wp-content/laser2.jpg" width="450" height="269" alt="I'm here! now" title="I'm here! now" /></p>
<p>Everything happens as if the contact of the two beams would make the whole communication process possible.</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Reality Switch</title>
		<link>https://www.benayoun.com/the-dump/2006/11/21/88/</link>
		<comments>https://www.benayoun.com/the-dump/2006/11/21/88/#comments</comments>
		<pubDate>Tue, 21 Nov 2006 10:01:20 +0000</pubDate>
		<dc:creator>moben</dc:creator>
				<category><![CDATA[critical fusion]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive installation]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[sound and music]]></category>

		<guid isPermaLink="false">http://the-dump.net/?p=88</guid>
		<description><![CDATA[Obsessed by converting the world into what it should be, we need a unique control which will give us the feeling of nearly-controlled ultimate power. I propose a series of works around the concept of a unique switch. Inside the white box, at the middle of the front wall: a switch. It is the only [...]]]></description>
			<content:encoded><![CDATA[<p>Obsessed by converting the world into what it should be, we need a unique control which will give us the feeling of nearly-controlled ultimate power.  </p>
<p>I propose a series of works around the concept of a unique switch.</p>
<p>Inside the white box, at the middle of the front wall: a switch. It is the only visible element of the exhibition. The visitor is irrepressibly compelled to press it.</p>
<p>Then things happen.</p>
<p>Not necessarily the same, not in the same order, not necessarily. </p>
<p>The switch editing is an old trick for a new kind of life zapping. </p>
<p><img src="http://benayoun.com/the-dump/wp-content/Buttons1x.jpg" width="450" height="205" alt="Reality Switch" title="Reality Switch" /></p>
<p>Samples :</p>
<p>Switch on</p>
<p>Of course the light can be deemed, and we understand that it was comes from the walls themselves.</p>
<p>Switch again</p>
<p>One of the walls becomes a screen, and we are inside an elevator going upwards.</p>
<p>Switch again</p>
<p>A nice and well-designed kitchen with the â€œidealâ€ family enjoying lunch.</p>
<p>Switch again</p>
<p>Darkness around us. The ambient sound that envelope us, gives  us the feeling to be on the street, in the middle of a crowd.</p>
<p>Switch again</p>
<p>An ongoing TV program</p>
<p><img src="http://benayoun.com/the-dump/wp-content/Buttons2.jpg" width="450" height="280" alt="Reality Switch" title="Reality Switch" /></p>
<p>Switch again </p>
<p>Images all around the white box. Snap shots. Black and White. Blurry smartly-framed pictures of the actual visitors captured when coming in. </p>
<p>Sound : People during a contemporary art exhibition opening. Drinks and gossips.</p>
<p>Switch again</p>
<p>One wall/screen becomes the window of a skyscrapper. The sound gives us the feeling that something big is coming towards us. We then see the nose of a huge plane coming right to us. When it is big enough to darken the whole window, and when the sound reaches the climax, everything becomes normal again. Before the impact.</p>
<p>Switch again</p>
<p>We are in the dark looking for the switch. Sounds like rats moving on the ground.</p>
<p>The list is unlimited</p>
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		<title>Thrills</title>
		<link>https://www.benayoun.com/the-dump/2006/11/01/shrills/</link>
		<comments>https://www.benayoun.com/the-dump/2006/11/01/shrills/#comments</comments>
		<pubDate>Wed, 01 Nov 2006 17:02:15 +0000</pubDate>
		<dc:creator>moben</dc:creator>
				<category><![CDATA[interactive image]]></category>
		<category><![CDATA[interactive installation]]></category>
		<category><![CDATA[sound and music]]></category>

		<guid isPermaLink="false">http://uranium.nexen.net/moben/the-dump.net/?p=56</guid>
		<description><![CDATA[composition visuelle et sonore Temps rÃ©el Player : TGV, arrÃªt en pleine campagne. Le vent caresse une petite butte de terre couverte d&#8217;herbe et de graminÃ©es qui longe la voie. Il y a quelque chose de sensuel dans cette caresse et l&#8217;on sentirait presque la colline vibrer d&#8217;Ã©motion. Sans le son, nulle violence dans le [...]]]></description>
			<content:encoded><![CDATA[<p>composition visuelle et sonore<br />
Temps rÃ©el</p>
<p>Player : TGV, arrÃªt en pleine campagne.<br />
Le vent caresse une petite butte de terre couverte d&#8217;herbe et de graminÃ©es qui longe la voie.</p>
<p>Il y a quelque chose de sensuel dans cette caresse et l&#8217;on sentirait presque la colline vibrer d&#8217;Ã©motion.<br />
Sans le son, nulle violence dans le geste.</p>
<p><img src="http://benayoun.com/the-dump/wp-content/shrillss.jpg" width="450" height="321" alt="shrills" title="shrills" /></p>
<p>L&#8217;herbe complaisante ou rÃ©ticente rÃ©agit au contact comme les poils sur la peau. Certains mouvements plus amples rappellent le glissement des muscles sous la peau frÃ©missante du cheval.<br />
Dans cette relation complexe entre un flux et une matiÃ¨re particuliÃ¨rement rÃ©ceptive, on retrouve exprimÃ©e la richesse des nuances qui rÃ©gissent les relations de groupe soumises Ã  des flux d&#8217;information ou de pouvoir. Chaque brin d&#8217;herbe se courbe sous la caresse puis semble, lorsque le vent s&#8217;intensifie, plier sous la pression. S&#8217;il Ã©mettait un son traduisant d&#8217;abord le plaisir puis la rÃ©sistance enfin la douleur, l&#8217;ensemble de la butte traduirait cette rencontre ambiguÃ« en un concert murmurÃ©. Les mouvements plus amples qui suggÃ¨rent une rÃ©action de la terre comme un corps musculeux seraient traduits par une autre entitÃ© sonore participant au dialogue charnel de la nature qui s&#8217;abandonne Ã  elle-mÃªme.<br />
Comme Ã  la surface de l&#8217;eau distordue par la houle et les vagues, c&#8217;est la zone de contact entre les deux Ã©lÃ©ments, celle qui constitue aussi en d&#8217;autres lieux la &laquo;&nbsp;peau&nbsp;&raquo; de l&#8217;architecture, qui traduit la qualitÃ© de la relation intÃ©rieur/extÃ©rieur, rÃ©sistance Ã  la diffÃ©rence des natures, Ã  l&#8217;hostilitÃ© possible de l&#8217;extÃ©rioritÃ©, Ã  la tentative de contact. Le dialogue s&#8217;instaure quand la matiÃ¨re a la souplesse de jouer la rencontre comme une partition Ã  deux voix ou une chorÃ©graphie Ã  deux corps.</p>
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