of local televirtual reality
of intention description the
World nervous system the violence maps the
note of intention
Far Near is a new example of 'communication scenography', unlike the Virtual Tunnels/
Tunnel under the Atlantic, or the Paris-New Delhi Tunnel -which linked "diggers"
thousands miles away; FAR NEAR (e-motion) works as a local and worldwide network.
This work recreates the technological distance between two people in the same
space. However, the simplest things become complex...For example, it is difficult
for each digger to remain in contact with the other. The communication-link between
is influenced and varies according to feelings and sensations emanating from all
over the planet. The network is a semblance of the global body, it functions as
a huge nervous system, making the diggers sensitive and aware of the pain of humanity
and it's possible effects. During the exchange, each digger experiences a loss
visually or otherwise of the other person, the remaining signal is the result
of the ravishes of violence, excess communication and economical factors. The
pain is dull, however, it affects only the exchange, not the physical body.
The installation will consist of a room with three, independent, screens/walls.
On both opposing walls, two rear projections (up to 2m diameter) allow the "digging"
simulation to occur and represent the two ends of a tunnel linking two people.
The two visitors are placed back to back. As each 'digs' he/she cuts circular
holes into a video image that has become an infinite collection of flat stills
- generated at video speed i.e. 25/fps. The digging takes place until he/she discovers
image of the other.
participants dig simultaneously. Each digger realizes that if he doesn't keep
up digging with the other he is only sees the next most recent captured images.
Thus, if the digger speeds up, he will find himself in the future and encounters
a black image. If he slows down, he will be in the past. This an asynchronous
video communication. During this activity, the two diggers can converse via a
microphone. Although the image is not well defined, the sound is very clear. ||
signal that links the two diggers will follow a random path around the planet
via Internet. Through war zones, places marked by pollution, poverty, IT communication
saturation. The signal's path will be projected on a wall between the two diggers'.
When the Internet signal passes through one of these troubled zones, the communication
between the two diggers is affected. Picture is altered, distorted according to
the nature of the attack. || |
: the World nervous system
front wall, between the two diggers the public sees a visualization of the signal's
path around the planet as a graphical net. Zones of violence are represented are
colour coded. Four or five maps will be created in real time making the density
of violence, pollution, poverty, communication visible. These maps will be superimposed
onto the global representation of the planet where the only other visible factor
is the signal moving from one node to another. Globally, many web servers (mostly
university servers) will have the software to randomize and re-route of this virtual
filtered zones of pain. For the complete version, Far Near would include software
that builds dynamic maps of the world's metabolism in real-time. The principle
is to use the capacity of meta search on the web to establish links, thanks to
keywords, between events and locations. For example, the frequency of mentioning
the terms war, bomb, explosion, victims, close to a country name will increase
the density colour of this country on the 'violence' map. The result of using
an automated process creates a false representation of reality perceived according
to media coverage of events instead of objective criteria. The Internet provides
filtered visions of the world that impact our daily lives. Such a tool could build
a unlimited number of media maps of the networked World.
by Jean-Baptiste Barrière
is also disrupted when the signal goes through these 'zones' The intensity and
quality of sound varies according to the nature of the crisis, going as far as
possible, making the communication almost impossible. The sound distortion is
at the root of the picture deterioration. It is composed of: - pre-recorded sounds,
real time sounds from radios serving the disrupted zones, thu, creating a type
of sound matrix. Some real time sound samples will be pre-recorded and used as
a back up in case of radio reception fails or is unavailable.